COMMERCIAL

Chenso Club (2022)


I worked as the Director and Artist/Animator on the project. Doing a lot of different generalist things as well, like game design, level design and so on. The game is in association with Aurora Punks and published by Curve Games.


One of the game's characters, Plum, became a viral hit on ESA Marathon. Her popularity reached multiple regions and became an official ESA mascot.



PURCHASE IT AT:

NINTENDO SWITCH | XBOX ONE | PS4 | STEAM


VtM:Bloodhunt (2021)


Worked as a full-time 3D animator for around 3 years on Vampire the Masquerade. I've created a lot of different vampire movesets, locomotions, NPC's, face animation, and even some mocap acting. I was also the first animator at Sharkmob/Bloodhunt.



Hayfever (2020)


Indie game that I directed, animated, pixeled, level designed.. I had my hands in most things except code, sfx and music. The game has won "Arctic Game Pitch" and "Big Indie Pitch" awarding us trips to places like Gamescom. It was also a semi-finalist in Tencent's Competition "Game Without Borders". Hayfever is published by Zordix Publishing.



PURCHASE IT AT:

NINTENDO SWITCH | XBOX ONE | PS4 | STEAM



SOLO WORK

"Torture Janitor" (Present)

(PLACEHOLDER TITLE)


This project is currently in development. It's the first smaller game being tested out using the "Corvid Engine". It's not yet fully announced.

Corvid Engine (Present)


After canceling my project "Crowfeather", I felt that throwing away all that work would be wasteful. So I rebuilt the framework to be much easier and fun to use. It's designed to create RPG-like/Point & Click/Choose your own adventure games.

Crowfeather (2022)

(CANCELED / ON HOLD)


This was my first real solo game project. The game's story has been in development for much longer than the actual game. I learned programming while making this and I worked on and off on this project for about two years. I might return to this project one day because I like the universe in which the story takes place.

IHaveToPoop dot EXE (2017)


This was my very first time diving into programming. It's a masterful piece of artwork that should forever be remembered through out history.

THE ARCHIVE

This is stuff that's either really old or too small for a main gallery, but worth showcasing.



OTHER FREELANCE


GAME JAMS


THE GAME ASSEMBLY